using UnityEngine;
using System.Collections;
public class QueryLocomotionCamera : MonoBehaviour
{
[SerializeField]
GameObject original;
[SerializeField]
Transform target;
[SerializeField]
float speed = 1f;
[SerializeField]
bool leapMode;
IEnumerator Start()
{
var orgPos = original ? original.transform.position : transform.position;
var targetPos = target.position;
var endPos = targetPos;
transform.position = orgPos;
while (true)
{
Vector3 moveVector = endPos - transform.position;
while (moveVector.magnitude > .2f)
{
if (leapMode)
transform.position = Vector3.Lerp(transform.position, endPos, Time.deltaTime * speed);
else
transform.Translate(moveVector.normalized * Time.deltaTime * speed);
moveVector = endPos - transform.position;
yield return null;
}
endPos = endPos == orgPos ? targetPos : orgPos;
}
}
}